Answer by maccabbe
You have the two factors confused. The first factor is the SrcFactor which the generated color is multiplied by. The second factor is the DstFactor which the color on the screen is multiplied by....
View ArticleAnswer by Pangamini
You need to make the object appear transparent to the engine, so it's rendered later and ordered by depth from farthest to closest, that's what queue and rendertype tags in shader are for. Then you can...
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